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Drumometer Education and Exercises

NOTE: The listed exercises are merely a few examples of many various Drumometer exercises. Visit this site often for new exercise updates or feel free to email us your own original exercises!


DRUMOMETER As a Teaching Tool

A surprise benefit of the machine is the almost feverish
addiction to practice that it causes as students
can't seem to get enough!


Photo courtesy of Ron Kestner


Drum Instructor, Allen Gentry, uses the Drumometer to
coach drum students at Robinson Middle School in
Kingsport, TN.

 

 

 

 

 

Photo courtesy of Ron Kestner

Knowledge is nothing more than the breaking down of barriers. No matter what endeavors one may undertake, it is the journey, not the destination, from which we learn the most. When great explorers embark on a journey, they know that there are certain instruments that they will need to make their desired destination. Music, in and of itself, is a wonderful journey, and it too requires the right instruments or tools to reach the desired goals. The Drumometer is one of those instruments. The Drumometer along with The Progress Report gives any student one of the most important tools he/she needs to reach his/her own musical destination. Naturally, a drummer's ability and musicianship are not gauged by speed alone; however, muscle and stick control can be measured by the Drumometer and progress can be quantified and guided into productive practice techniques.

The speed and technique gained are just means to an end - the end being the confidence, joy and freedom that a student receives from breaking down and going past what seemed to be unattainable goals. This is what education and music are all about.


Percussion students at Belmont University using the Drumometer


The Progress Report and Procedure

The process starts with The Progress Report as seen below. The Progress Report can be designed to track the progress of any objective, including all of the rudiments. The basic Progress Report enclosed was designed to track the student's progress of the Single Stroke Roll, Double Stroke Roll, Single Paradiddles, the Right and Left Hand individually, and the INNER-CLOCK TEST™. The basic Report is designed using three increments, 10 seconds, 30 seconds and 60 seconds.

Once the student has learned his/her singles, doubles, paradiddles and right and left-hand taps, he/she is ready for the Drumometer. The first session with the Drumometer becomes the starting point for each student and is dated and recorded as such. Each student starts at 10 seconds and is asked to play a single stroke roll. At the end of 10 seconds the Drumometer stops and the amount of strokes are captured and recorded. Next, the student runs his/her doubles for 10 seconds and the paradiddles for ten seconds. The student is then asked to run single taps with the right hand only and then with the left hand only. The wonderful aspect to the right and left-hand testing is the fact that it lets teacher and student isolate the hands to determine which is the weaker of the two. Once each rudiment has been tested at 10 seconds, the Drumometer is set at 30 seconds and the procedure is repeated and recorded. Then, it is on to the 60-second level. The information received from these increments is very interesting, due to the simple fact that endurance enters into the equation. As the student moves from 10 seconds to 30 seconds to 60 seconds, he/she quickly realizes that it is not about speed alone, but all of the other factors now come into play. At the end of the first testing session, the instructor talks through the report, explaining what happened to produce each score along the way. Example: Two of the early things the instructor points out and the student quickly connects with are the simple facts that distance (stick height) produces more volume but less speed. Additionally, the student learns that the larger muscles may be more powerful, but not necessarily faster. The instructor then has paved the way toward awareness of stick control and finesse, and when the student is ready, more use of the fingers. It also becomes apparent that any individual's single strokes are only going to be as fast as his or her weaker hand single taps (given a few points for the coordination factor). So, by tracking the progress of the weaker hand, we see the development in the overall rudiment. After this initial session and consultation on the results, the instructor can analyze each tested rudiment with the student and design a daily practice schedule for each rudiment.

Both the student and the instructor are now armed with valuable documentation of exactly where the student is at this point in time. With this information from the instructor and the Progress Report it is, of course, up to the student to go home and practice. If the student follows the instructor's advice and adheres to the designated practice schedule, the results will be evident, due to the accuracy of the Drumometer. The student knows that the machine is accurate and that if he/she truly practices in the proper manner, the results will speak for themselves. If testing is done and recorded on a frequent basis, each student will actually see his/her progress - no longer guessing as to whether he/she is improving. What a reward! The Drumometer and Progress Report are designed to be a part of every student's progress for life - from beginner to professional.

CLICK HERE TO DOWNLOAD YOUR COPY OF THE PROGRESS REPORT

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Feel free to download and copy the Progress Report pdf!


INNER-CLOCK TEST

This exercise checks your concept and grasp of internal time.


1) Basic Level: Start off by setting the metronome at 120 bpm.
2) Next, set the Drumometer at 10 SECONDS and play sixteenth notes. If they are dead-on, the Drumometer COUNT will be at 80 DM (DM = Drumometer Marking).
3) Take it up a level by setting the metronome at 133 bpm and the Drumometer at 30 SECONDS and play sextuplets for 30 SECONDS. The Drumometer will be at 399 DM if you are dead-on.
4) Advanced Level: Start by getting inside yourself and trying to find 120 bpm without the metronome! Again play sixteenth notes for 10 SECONDS. If you Inner-Clock is perfect the Drumometer will be at 80 DM.
5) Now, repeat exercise C without the metronome. How is your Inner- Clock? This advances to wherever you want to go say, 7's, 9's or 11's at 97 etc.

Example:
Try playing the following pattern at 120 bpm without the metronome for 10 seconds. If your Inner-Clock is accurate, the Drumometer will be at 80 DM at the end of the 10 seconds.

Once you succeed with 120 bpm, test your Inner-Clock with other tempos and patterns. The below chart shows the Drumometer Markings for 16th notes played for 10 seconds at several different tempos.


STICK CONTROL EXERCISES

This procedure can be used to increase your proficiency with any rudiment, sticking, or pattern, and can be used in conjunction with any of the exercises in George Lawrence Stone's Stick Control. For this example, the Single Stroke Exercise is illustrated.


1) With the timer set at 10 SECONDS, play your singles at a very slow pace. Be sure to take good full strokes and keep the pace even. Repeat this process three or four times at the same pace. You should hit the same Drumometer Marking (or close to it) each run if you are keeping a consistent and relaxed pace.
2) Pick a slightly faster pace and follow the same procedure as in 1.
3) Repeat the procedure in 2 until you have gradually reached your top speed. Things to remember about your top speed are this: NEVER strain your muscles or play all tensed up. Your strokes should be consistent and not flurries of playing of notes. You should have good posture and your top speed may vary from session to session, but if you follow this routine, it will have a definite upward slope over time.
4) Repeat 1 - 2 with the timer now set at 20 SECONDS, then 30 SECONDS, and so on, until you reach your peak speed at 90 SECONDS. Gradually work your way up the time ladder so as to increase your endurance in a healthy way.
5) Remember if you are doing this correctly, your top speed will be the same for every 10 seconds of time. For example, if you are running singles at a top speed of 100 DM for 10 seconds, then you should run about 200 DM for 20 seconds, 300 DM for 30 seconds, and so on as you go up the time ladder.
6) Even strokes should be your goal. You can watch the counter as you play to see how evenly you are striking the pad. If the counter stutters, you should make an immediate correction to how you are striking the pad so as to achieve the desired flow from the counter. You will notice your hands starting to look and sound more alike as you do this routine over time. (Note: Contrary look = contrary sound.) You will also notice you can play longer and more consistently with less effort which is the goal of proficiency.


THE ENDURANCE TEST by Johnny Rabb

This procedure can be used to increase your endurance and will quickly show deficiency due to a lack of endurance.


1) Set the timer to 01 SECONDS
2) Run at your top speed
3) Now set the Drumometer to 02 SECONDS
4) Run again at your top speed. The COUNT should be double what you recorded for 01 SECONDS. For instance, if you had a COUNT of 20 for 01 SECONDS and a COUNT of 37 for 02 SECONDS, you have an endurance deficiency of 3 strokes at 2 seconds.
5) Once you determine where your endurance deficiency is, i.e 2 seconds, you should continue to repeat the test until there is no endurance deficiency at this level. Once this is accomplished increase the timer by 1 second and repeat the test.

 



Improving Technique and Speed with The Drumometer by Art Verdi

There is a natural evolution that exists in every industry and the drumming industry is no exception. Over time, we see new products, new techniques, and even new controversies -- which render new questions. A lot of questions and controversies arose from the creation of the Drumometer. I will explain its purpose, different ways to work with it, the benefits of its use, and how to increase your speed with the Drumometer.

Relaxation and Repetition

The Drumometer is a wonderful practice motivator if used right. WFD Champ Jotan Afanador told me that his first 1-minute run was around 950. And, in just a few years, he went to over 1200 strokes in 60 seconds I don't think Jotan would be able to increase this kind of speed without practicing with the Drumometer. Jotan's method was to start a single stroke roll very relaxed for the first few 1-minute runs, and purposely not pay attention to what the scores of these runs would read.

First, try doing 20 to 30 one-minute single strokes in a row without stopping. Most drummers have the old Drumometer that only allows you 60 or 90 seconds at a time. So, if you have this model, simply keep hitting the reset button on the Drumometer for 1 half-hour. And, if you have the new Drumometer, all you have to do is hit the reset button once, because you can set it for 900 seconds or 15 minutes. Don't worry what the score says and stay relaxed. If you care too much about what the score reads, you will start to tense up, and this will defeat the purpose and lead to hand injury. Within about 2 weeks time, your score should really jump -- hands or feet.

Developing Endurance

To really develop a great technique, a drummer must work on endurance exercises. Likewise, in order to play very fast single strokes and hold it for 60 seconds, a drummer has to develop endurance to maintain these speeds. The Stick Control Book by George L Stone or the Master Studies book by Joe Morello is great to practice as long as the drummer keeps practicing without stopping. If a drummer works out with the Stick Control Book, or practices these Drumometer exercises that I'm explaining, and sits there for at least 1 half hour without stopping, he will develop endurance and speed. A lot of drummers do these exercises for 5 minutes then get up for coffee then go back! This is unacceptable if you want to develop endurance. Tiger Bill Meligari told me he would find a good 2 hour movie put it on and play single strokes throughout the 2 hour movie without stopping -- Now that's developing endurance.

Muscle Breakdown and Its Effects

If you practice these exercises and find your score is decreasing, do not panic. Sometimes when you are reaching a new peak of speed, your muscles can start to break down and you will lose speed for a few days -- then out of nowhere, you see the improvement. It's a great feeling and worth all the effort when you can play faster than you ever were able to. It takes a lot of time to reach each peak of speed improvement, but what a treat when you do! Sometimes it's like standing on the top of a high mountain and screaming like Tarzan! Ha Ha!

Controlled Relaxed Speed for Practical Applications

We are not as concerned with the high numbers on the Drumometer as much as we are concerned that the minute run is played technically correct in the WFD competitions. If the drummer alters his way of playing just to break a record, that doesn't impress WFD. The drummer must play the run exactly the way he plays the drums. What good is playing fast with the Drumometer if you can't apply it to the instrument? Everything we practice must be for the benefit of the instrument. If a trumpet player develops fast chops with just the mouth piece and doesn't practice playing the trumpet, what good is it!? Ha Ha! Practicing with a relaxed run and increasing the speed naturally is much better than attacking the pad tense just to see 1000 strokes. If a drummer shows me a relaxed 950, I would be more impressed than he if shows me a very tense 1020.
The Members & Perspectives of the WFD

The WFD competitions are a motivator for drummers to practice more and develop better technique. These competitions are like a Major League Home Run Derby before the all-star game. The players (FOR FUN) see how many home runs they can hit, but when the game starts, they play for the team. Similarly, the drummers see how fast they can play, but the WFD expects those drummers to play for the band when playing a gig. If a drummer doesn't understand this concept, we feel it's that this could be due to the mis-guidance of teachers, not the WFD.

The WFD drummers were very experienced players long before there was a WFD. And these guys are with the WFD because they believe in what the WFD is trying to do. Boo McAfee (then called Boo Boo McAfee) was known for years in Nashville as a great soul-grooving drummer. He surely knows what a drummer has to do first to be a great drummer.

Using the Drumometer in Conjunction with the Metronome

I personally feel that keeping a daily log on your progress can be a great motivator to keep on practicing hard. Years ago when I was developing my technique, all I had was a metronome. With a metronome you had to guess your improvement; now with the Drumometer, you can see improvement by even one stroke which would have been impossible to see using the metronome only. BUT, I believe in practicing with both the metronome and Drumometer. (The new Drumometer II actually has a built in metronome that goes up to 300 bpm and includes a volume control.) I think a drummer can pace himself to find a proper speed he can handle without straining through the minute run. A metronome with a tap button will enable the drummer to find his 1-minute relaxed speed much easier and can eliminate any injury from straining.

Common Flaws to Avoid

I noticed in speed competitions that the drummer's stick height would hinder their scores. Remember -- the lower the stick is to the pad, the faster one can play. Some drummers are competing with the stick far too high at 10 to 12 inches off the pad. Another problem I noticed is drummers not concentrating on hitting in the middle of the pad. When the sticks start hitting the rim of the pad, a drummer loses tons of strokes. Also, when a drummer buzzes the pad instead of making one stroke, the run is disqualified because the Drumometer registers every stroke of the buzz, which is unfair to other competitors in the speed competition.

Improving your Sense of Timing

You can also improve your timing with the Drumometer. Set the metronome to 120 BPM and play quarter notes for 60 seconds. The Drumometer should read 120. Now try this again at the same speed without the metronome and see how close you can come to 120 without the metronome as a guide. The WFD calls this the internal clock practice. This can really develop your sense of timing. I'm sure there are many great ideas you can apply to this unit that have not been thought of yet, but will be discovered in time. And it will result in drummers with a much greater technique and sense of time.

Recommended Sources for Improvement

Johnny Rabb has a great DVD on how to practice with the Drumometer called 30 Days to Better Hands, and my DVD is called Practicing Properly. I use the Drumometer a lot in this DVD. You can get your copy of these and other DVDs by clicking here.

Natural Evolution of Human Potential

To give you a concept of the progression of speed in time by using the Drumometer, notice these results: Johnny Rabb was the first to break 1000; I was the first to break 1100; and now Mike Mangini is the first to break 1200.

In Conclusion

Always have a goal when practicing with the Drumometer. If you can do 850, keep trying for 900. If you can do 950, keep trying to break 1000. Mike Mangini can do close to 1250, and I'm sure he has 1300 in mind as this is being written. In fact, the two guys that can perhaps reach it right now (or soon) are Mike Mangini and Jotan Afanador. Go for it guys and keep practicing with all the determination you have, and you will see the results you want to see.
God Bless,
Art Verdi

Special thanks to Dan Britt for his assistance with this article.

Art Verdi is a WFD Champ and the first person to break 1,100 strokes in 60 seconds. Art has conducted numerous master classes on the topic of hand technique and has performed with several greats to include Jack Wilkins (Buddy Rich Band), Shirley Scott (John Coltrane, Bill Cosby), Sal Salvador (Stan Kenton), Phil Woods (Benny Goodman), and Stanley Turrentine (Max Roach, Ray Charles).
To view video clips of Art and his DVD Practicing Properly, please go to www.artverdi.com

 

 

 
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